Sunday, May 24, 2009

IN THE MUDBOX

Started with mudbox not long ago after a long debate about wether if to stick with the Autodesk line of products as I historically have been doing since 3D studio Max 2.5 and Autocad R10 to date, or make the jump to the popular sculpting tool ZBrush 3.1. Two factors determined my decision towards Mudbox: first, the interface. I cant stand the Zbrush irrational organization of palettes and toolsets, making it very awkward and dysfunctional for my mindset, and that factor irritates me big time. Second, the solid strenght of Mudbox and the potential future developments of the tool under Autodesk management, something that i cant figure out with the makers of Zbrush yet.
The cons I found in mudbox are related to the very high demand of resources to allow it to run on a PC: dual to quad core processors and high end videocard are minimum requirements to be able to move the tool with certain level of comfort and without crashes. The painting tool and the subdivision levels get crooked sometimes. I will post some works made with the tool as soon they get completed. By now here is this sculpture Im currently working on and in progress.

Tuesday, April 28, 2009

UP AND RUNNING

I finally started bench testing max design 2010. The palette layout resembles Autocad 2009 and the menus and icons have been refined. The launching seems more responsive than 2009 and less buggy. I end up disabling the cube, and other annoying things less than practical or cosmetic memory hog features. I like my interface clean, fast and efficient without gaming-like graphics. This tool is for work, not for watching fancy cubes rotating in the viewports. Built in Mental Ray has been improving a lot but I need to do more hard-core tests with one of my heavy duty scenes and see what happens. With Vray SP3a goes pretty well, as I had the chance to prove with my previous posted scene I used to test the software out of the box. I will keep testing more and posting some of the results.

TEST


A test I made for a wonderful design of a lounge space Im currently working on. This is my first full featured scene tested under Max 2010 and Vray SP3a. It seemed to work fine.

Tuesday, April 14, 2009

BEATRICE, DIAMOND & CAMEROON


I have modeled these pieces for our new assignment: an upscale restaurant located in Asia.

The designers are Holly Hunt and Hudson Furniture from USA and Poltrona Frau from Italy.

Sunday, April 5, 2009

LOUNGE


In these scenes I am interested in the old aged atmosphere and materials while still keeping it contemporary.

Wednesday, April 1, 2009

MOROSO MISS




Furniture I just built for fitting an interior space.

Saturday, February 14, 2009

3DS MAX DESIGN 2010

Again we 3D professionals are attending to the sequel of releases of our 3D tools for the season. For we who are core and prefer simpler cleaner toolsets, there is always a question mark wether if the new release will distance itself a step further from functionality towards a fancy interface by penalizing the performance and ergonomics. I think we have attended in the past five years to a series of releases of 3ds Studio Max that were obviously irrelevant; a bumpy and unstable ride that in many cases has forced us to skip completely versions until a SP1 or a SP2 has been issued.
This is so obvious with tools like Autocad 2009 and its persistent problems with the layer palettes and the scandalous poor performance, that we are forced to hold carefully the installation of new releases, at least until it is well tested in real case scenarios. Most of the times, the first to do with new releases to keep up performance is to turn off by default all the sort of visual fancy widgets and colorful palettes that rather than help us to work as we used to do, they are memory hogs and performance burdens in our workflow. I hope that 3ds Max Design 2010 will not let us down and become a relevant meaningful update.

Thursday, February 12, 2009

RESTAURANT


Restaurant render just fresh from the oven.

Sunday, February 1, 2009

FEATURED ARTIST


Today I had the great honor to have my work featured at the newly redesigned website http://www.vray.com/. Scott Slauson has been great allowing some of my projects to be showcased as examples of Vray visualizations. I am grateful to him and his team for doing so. I encourage everyone interested in Vray to swing by and visit their web.

Sunday, January 11, 2009

DAYWEAR